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Panzer Chocolate’s video game is called ’Panzer Lab’, an action game whose main character is Ciscu Bosch, a Spanish Republican volunteer who joined the French 9th Armored Company during WWII; the first allied soldier to reach and escape from the Eagle’s Nest in May 1945 - a chalet- style structure erected on a subpeak of the Hoher Göll known as the Kehlstein; a place for Hitler to entertain visiting dignitaries.

 

 

 

 

The chalet is situated on a ridge at the top of the mountain, at the end of a 6.5km long and 4m wide road. An elevator linked the house through a 124m long granite tunnel to the bottom of the mountain.


Concept Art - Ciscu
Concept Art - Ciscu

The game begins with Ciscu jumping with a parachute during a secret mission, with specific orders to photograph and destroy the main Nazi laboratory of Panzer Chocolate bars that is hidden inside the mountain.

 

The application is initially planned for iPhone, iPad, Android, Mac, PC and Flash. We will be using Unity 3D, a commercial engine that will allow us to easily make the game available for different mobile platforms, game stations and desktops. This will mean a considerable reduction in production time and expenses, compared to developing our own engine.

Concept Art - Level
Concept Art - Level

The game will be lineal, consisting of 12 levels set in 4 different areas, which the player will gradually have to undertake to reach the final level. It will have a hardcore look, and will be described as a platform game and an action game; with 2.5D graphics (3D mixed with a flat 2D side view) and 2D cinematics, with very well crafted textures, in order to recreate spectacularly each of the phases of the game.


Ciscu Bosch will carry a number of weapons on him to kill all kind of Nazi enemies and monsters, which he will have to eliminate to survive. He will behave in different ways depending on the weapon he uses.

 

In addition to the features of the game, we will add platform-specific features that will help increase revenues and socialize the game; InApp, Social (Twitter, Facebook...) and Game Center.

Concept Art - Enemies
Concept Art - Enemies



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